Alliances

 

How to start and run properly alliance?
 
 
A lot of beginners, but also players who can not cope with the command of the alliance can benefit from this "Guide", which contains essential advice, tips and tricks, how to lead the alliance. But even those who have already successfully commanded an alliance for a long time here can find a lot of inspiration. Those experienced can also read instructions and can write in the discussion or the mail-WSE web BHoH bhoh-wse@email.cz your opinion or supplement that could be added to the manual yet.
 
 
 
Instructions on "How to lead an alliance" is divided into groups:
 
 
> Prerequisites to establish alliances
 
> Steps to establish alliances
 
> The most ideal base headquarters build alliances
 
> What to do to ensure that the alliance is still developing
 
> How to maintain the loyalty of players
 
> How to recognize a loyal player
 
> How to wage war
 
> How to insert a signature into an alliance agreement?
 
(Broken down into groups was compiled clarity reasons this vast section)
 
 
 
Prerequisites for the establishment of the alliance:
 
 
1, There are several good, well visibly emerging players.
 
3, You are active and spend a day Travian least 3 hours a day.
 
2, you'll want to lead tens of players, you have the determination. Command is not easy and time-inexpensive, but rather ...
 
4, you believe that even in times of cruel wars that occur will certainly lead the alliance and not cowardly fleeing. In times of war is precisely the commander walks usually most attacks and they must confront and reflect attacks and strokes back.
 
 
 
Steps to establishing alliances:
 
 
> It is best to establish an alliance with two people. This means that with some good, obviously friendly, active and growing player speak of establishing alliances (alliance based on your own is very difficult and often unsuccessful). You should have agreed to lead your alliance and you should agree together in their imagination. Important also is who will be commander in chief - that is, who will build the embassy. If more alliance commanders, they should all have the same powers.
 
> Get in touch at least five good players in the area, whether they would be willing to enter an alliance created. Feel with them openly and amicably fun ... Have your diplomatic approach to the player somehow impress.
 
> Load the alliance and give it an appointed title. Immediately it is important to fill out a brief and clear signature that you accept the new members of the alliance was to unify the description area, etc. Do you always put "profláknuté" and cheesy pictures composed of slashes, dashes, etc. - it does not look too groundbreaking. Also put in a forum section on public demand to join the alliance.
 
> Without waiting to write with other players to join. Avoid mass leaflets (the same bulk mail messages), which can be around profláknout (players have to say among themselves), it can cause resistance to the entry into the alliance. Basically do not write messages like "pls, do you want us to ali?" Or "hey, come to our alliance!" ...
 
If you do not know how to formulate the message correctly, you can draw inspiration from that mustrem:
 
Hello (hráči1)!
 
In your vicinity, a new alliance with the name (XXX), which wants to achieve the unification of the region and seeks to assert itself in the events of the server and make history. Together we aim: to fight alongside and every raider who steps into this area to drive, act together and pull together as a team, but also make friends and towards the end server to participate in the construction of Wonder. If even those you share with us a similar view, join us!
 
Thank you in advance for your reply.
 
Sincerely Commander Alliance (XXX)
 
(Player 2)
 
The alliance fundamentally weak players do not take that as farms and not at all players who are members of your farms! Keep your respect and despite pleading poor player (weak development, obvious inexperience, clumsy behavior) do not take into alliance. Basically i do not take players that are from your member further than 10-15 boxes. Alliance scattered around the map then barely unifies and is easily vulnerable to> support long relocate ...
 
 
 
What is the most ideal base headquarters build alliances?
 
 
2-4 commanders
 
One diplomat
 
or one to two generals
 
Commander: Decide on basic things, whether to declare war, if an agreement who dismiss etc. ..
He would constantly worry about running alliance in all directions and perform crucial decisions in all directions ... Should the player in an alliance to work with dignity, but friendly ...
 
Diplomat: should negotiate less important diplomatic events. Should brilliantly controlled spelling and style and should have in dealing with the players experience. Fundamental mistake diplomat is a meeting of "pls close the alliance or at least DoN?". It just spoils the reputation of alliance ... Keeps mezialianční especially good relations, negotiates the terms of the agreements and, where players can even write with an offer on the entry into the alliance. Diplomat their actions should not cause anger, but rather should act friendly and adequately addressing. Diplomat should not make war or war unleashing!
 
Generals: Some alliances and elect their generals who are in charge of a military alliance page (check state armies in an alliance, planning attacks). General must have rich experience = war played a few servers. As a rule, does not much outside (in alliance signing), but does not unnecessarily and knows about it especially members of the alliance.
In some alliances with General builds giant army, but it really wants to have a wealth of experience, great patience and reliability of all members ...
 
(Recruiter): This function is most useful when an alliance. Later unnecessary and if it's any good Alliance players to gain weight, mostly take care of it already commander or diplomat. Like the diplomat should not proficient recruiter literary Czech and style.
 
 
 
What to do to make the alliance still developed?
 
 
> It is important neopadnou alliance in an effort to keep up ... Forum and thus clearer incentives to enter the debate.
 
> Extend amabasádu, but if you want to determine the contributions from players you lower the bar than their hourly production that players may not exceed. When it comes to Multihunter violation, due to excessive sending resources from the player will not look back, whether or not you are the commander!
 
> Immediately nerozdávejte features gamers just an option, but first watch how she can act, what their behavior and approach to the game, etc. and then assign them to function. You must know that the given function throws that it will perform properly and that they have the desire to exercise ... If someone on the assignment and the function will not perform properly, get rid of it immediately functions ...
 
> Mezialianční build relationships
 
Alliance: Do not close agreement "robin", but close the deal only alliances with those with whom you share your opinions, which is nice to you and that is close to you. Alliances with the top three alliances, which, however, is on the other side of the map you will probably be useless. Good is the topic of whether to have an alliance with the Alliance to establish a forum poll.
 
Agreement on non-aggression: again, it is a rule to conclude the agreement as soon as someone writes ... Agreement on non-aggression (DoN) close the rule with alliances, which, as you do not want a war with each other and want to avoid mezialiančnímu attacks. If you DoN with fifty alliances, you will not be able to attack almost anyone and no one will not be able farmit.
 
War: War announcing alliances that consist only of farms is not a heroic act, but rather it gives a laugh. When they proclaim war, be it perfectly prepared and have already pre-planned offensive. Declaration of War alliance in order to get new members are sometimes paid, sometimes not. Often then the players from alliance contested remember and can no longer be conquering alliance so loyal. If someone unexpectedly declares war, promptly return the blow and then start diplomatically.
 
> Zpevňujte mezialianční relationships. The alliance is not just for formality, but it is an agreement that means something and filled. So if you ask allies for emergency assistance should send a message either commander with orders or requests (depending on urgency) of grain and support to players.
This will impress the Allies as a reliable and friendly alliances and relationships with the firmness. When you ask allies for urgent help, support should come. If it does not, or the ally will twist excuse is not a good ally, and consider the cancellation of the agreement ...
 
 
 
How do you maintain the loyalty of players
 
 
Maintain the loyalty of players to the alliance is not an easy thing. Although not war, it should be in the alliance still alive and should be always something happening. Once the player gets bored in the alliance will be looking for another alliance, and thus he will lose his loyalty to his alliance ...
 
> In times of peace can train such Alliance chemistry in action. You do this by selecting a target (either player that makes you trouble or farm) and enter that so many must take all attacks.
The result then evaluate success and a success then repeat other similar events.
 
> Forum must still be alive. If he is not nothing to discuss, create a topic or create a poll regarding comments, views and criticism of the alliance. It is quite important to know the views of the players on the alliance. And of course a bunch of the alliance maintains the free chat, where players can "brag" about all possible and impossible outside of Travian ...
 
> Do not act with the player in the alliance as "any member", and behave to him amicably and openly. Only in the alliance that makes a good atmosphere.
 
> However, if a player makes mischief, punish immediately without delay. If it is a smaller caliber offense (eg, inappropriate behavior to the Allies), shall release him as functions in the alliance, if he has or give his first public admonition, in 2nd admonition consider the release of players. If a player starts to harm the alliance (attacking player in an alliance, offensive spolualiančníky), immediately release him from the alliance and without hesitation his behavior retaliates volley of attacks. Serve it as well as the fact that the alliance is strong and that troubled players will be punished.
 
> What if a member of your attacker, act quickly and unequivocally. If this is the attacker of your alliance to neutral, do not hesitate to attack him harshly retaliate. It is a decent write its lead management to reason with the fact that they continue to harm the attacker will not hesitate to come response (by the time, I will respect that, but at the same time know that your alliance is not agresorská). If it is an ally to attack your player, write a report to him immediately and alliance management. A small mistake can be forgiven, but recurrent attacks are worthy of punishment.
 
If a player is under attack and the alliance does not care about loses the loyalty to the Alliance!
 
 
 
How to recognize a loyal player
 
 
> He goes regularly to the forum to participate in various debates
 
> His conduct is spolualiančníkům friendly
 
> Alliance participates in events such as promotion or alliance offensive
 
 
 
How to wage war
 
 
War is an essential part of Travian and for most of its existence every alliance will experience several wars, whether small or huge. However, it is important that the Alliance was able to face the ever declared war or war itself properly lead ...
 
> Than proclaim war officially, is compiled zpotřebí offenzivní plan.> The plan should specify the time when the war breaks out and begins offensive. The best time to start is offensive night (24 to 5 hours), when a lot of players sleeping, but arrange it to your alliance wants online overnight Honey effort. When he's not at night, the best 22 to 24 hour, or 6 to 10 hour of the morning. At night, the enemy is going to be very hard to raise support. It is necessary to remind that the highest activity of players is between 4 to 20 hour.
 
> Offensive should focus on the main army of the enemy - their destruction. Most are in the main villages, but there are exceptions. Therefore focus on these villages where vykatapultujte (granaries, warehouses, barracks, stables, a main building and if you have the option then the cereal box). Without these buildings will be difficult to build an adversary's military and economic hinder him. Catapult ordinary next village is not so important.
 
> IIkdyž offenzíva will be very successful, definitely come retaliatory attacks as an enemy alliance, and probably also from their allies. In advance to be prepared, keep already some support in important villages. For example, you can download the tactical unit of the side villages on a temporary basis to the main village. Also keep allies vyjedenáno to be on the lookout and be prepared to immediately send aid.
 
> The attacks continue and ceasing in other hard offenzívách. After vykatapultování important enemy villages and the destruction of most armies start at the enemy and take over the village.
 
What is worse: to declare war without someone agreed strategy and offensive. In this case, it may become fair game alliance declared war ...
 
Tip: If the enemy army in a neighboring village, with which it turns, try to conquer his village (it takes a pretty good plan). Once the village is conquered and the army on the march, the army without a fight permanently "disappear."
 
 
 
How to insert a signature into an alliance agreement?
 
 
This is done so that the signature is inserted into an appropriate code. The list is here.
 
[Diplomatie] -> display all agreements (alliances, agreements on non-aggression and war)
[Ally] -> show only alliance
[For example] -> show only agreement on non-aggression
[War] -> show only war
 
Code [diplomatie] into signing gives the case if you want to have all agreements together in one column. If you want to have an agreement in two columns or interleave text, you must use separate codes.