Travian combat system

 

1) combat system Travian
It works on the principle of supremacy, ie, if the attacker has a bigger attack than the opponent defense, so the attacker has fewer losses. Loss curve is exponential.
In the same attack as the defense are losses of both sides 50% at double attack defense against the loss of the striker 25%, 75% of the defender, with four times the attack is 10% to 90%. These figures relate to a robbery. Normal attack is done as a set of robberies on one side until all units are dead.
From these figures it is clear that it always pays to attacking the strongest one army than a set of small armies.
 
 
2) vs. Horse. Infantry and their combinations
Romans does not know how to self defend against cavalry. Germani against infantry. Gauls against anything (or against both umi average).
 
Also remember, especially if you nahnahnane villages close together that there is no reason that each built soldier. Staci build barracks to lvl 20 in one of them and build defensive unit, which sends those around. This saves a lot of crop for kasarana and ultimately produce. With jednotkama off course it is not, you must build offensive rural. The prices of units is set travian basic contradiction - weaker units are cheap and worth it in quantity more than strong unit (raw material), but will soon come across right to limit crop and at that moment comes the strong units, which are darazsi, but you able to do with them greater attack power. Also, it is necessary to say that stronger units receive more bonus (absolute) from the forge, so the weaker units with good upgrades approaching (seen best it can with Imperatoris / Caesaris)
 
 
3) Piling - often neglected and very important element of the attack
To attack floor of a nice handful of hammers. Each state wall is seldom bori, giving it the loss in attack often prove almost eliminated.
Battering wall adds to 20lvl whopping 81% of the defense. The defense 1k Praetorians with us razem defense becomes almost 2k Praetorians and it is hell already know.
How it work ram? It is important to ovedomit how the combat system works Travian. Normal attack is done as a set of robberies (with loss of the units described in the introduction of this paper). Between first and second attacks moreover shot catapults and train rams. Ie. From the first round to the head of the army is "fully" defense, second and any further until the very end, he goes into the defense reduced by the fallen wall, demolished residence and palace.
Examples of attacks:
Assault force against defensive strength 40k 20k - loss ratio is 35% / 100%
The Palisades at lvl20 but had the power balance looks 40k vs 32k and loss rate rises to 75% / 100%.
If after the first robbery took place (40% / 60%) dropped Palisades, is the total loss rate of 60% / 100%, ie the use of hammers, saving you 15% of the army (in Palisade, in case Battering wall even more).
Therefore Breakdown of the military must always pull some ram! At this stage of the game is a good ratio of around 200 a piece for a large army Breakdown (Remember, the rams before they can strike, and so you get some injury and die)
 
4) but still can not forgive one thing - you paid Praetorian increase as necessary in the forge (attacking with them will never be), while in the armory Imperian ... Who or attacking Spearman Praetorian and understand the game and end up as someone's farm - or help re-reads. Of course, if you have a farm that has no units and is close to obrannyma jednotkama robbery is a possible, we do not get bored at home
 
Letting the offensive units to defend is stupid. Maybe so rozlozis to attack more units, save money and defense units, but the result on that you'll be much worse, because you'll lose a lot more expensive and vulnerable defense offensive unit.
 
 
5) The attack is always composed of a series of robberies. Tj. attack is performed so that they go behind robbery Remaining until some units. Battering rams and catapults attacking after the first wave, between the first and second robbery.
 
Attack with battering rams and Kataka is done like this (can you attack data only):
- Attack is taking place - and it is calculated as the foremost robbery is done fully attacking army into full defense. If the attacker survives, so attacking catapults and battering rams. Then follows a robbery so long as at least one side of a unit.
What does that mean? ALWAYS! They attack with a battering ram - always! VAM considerably reduce the losses. Eg. in such great attacking reinforcements from 100-150 hammers with the fact that you must be 50 ruin them (the first part of the attack is in full attack full defense). While you will go to 50 hammers, but subsequent robbery in the given attack are already without walls! And here prave save. Zed gives up to 90% in the defense and it means that instead of fighting against praetorianum 10,000 20,000! (I come by 50 hammers, but you will save hundreds of units, prose wall is no longer there. Again and exponential loss - stoically attack defenders are mis ..)