Dear TRAVIAN players - welcome to our website

What you will NOT find here about travian?

- stupid well-known tips and tools

- this is not Travian FAQ

What you WILL find here?

- tricks for mastering the Travian game

 

You should ask yourself before continue:

Do you wanna be in TOP TEN raiders every week???

Do you want to be able to send 6 catapults waves in second???

Have you ever dreamed about building WORLD WONDER???

Do you wanna use prohibited tools without any risk of being catched by MULTIHUNTER????

So you are on the right page.

Why do we think we are better then any other travian site on the net? Because this site was created by a party of leaders of strongest alliances on .COM servers and the best thing is - ONE MEMEBER WAS MULTIHUNTER himself. So we exactly know how do they work, what they know about your account an so on. 

 

 

Instructions for intermediate players: Start for Germans
THE INTRODUCTION
 
I give you this guide because I ended with travian few days ago.
 
At the start I would like to say that if you are on Travian hour a day, then go play for the Gauls, the Romans eventually. This manual is the quide for those who have a time for travian - play it at work to kill time, are unemployed, etc.. - Just do not have experience, but still want to succeed
 
Advantage of germans in a nutshell consists in cheap units which are FAST to train. And in the wall, which is the worst in beginning of the game, but later clearly the best. And in their ability to collect third shelter.
 
START
 
Ok, so it starts a new server. Many people think that the sooner you start, the better. This is a mistake. We need farmit, not at the center of the apartment Farmen or combat veterans who are just makin ***** from noob or maniacs who sits there 24/7, aka nonstop.
 
So I'll wait as 3-5 days and then will register only for germany. First of all, build dame cornfield and meanwhile you look at the map. I look for cereal oases and MC (MC MULTICROP means, one is a valley with 9/15 crop fields) in the surroundings and the players in 30x30 surroundings. If the situation with them looks really bad, get out there and restarted somewhere else.
 
Ted described in steps how to proceed.
 
Option A)
 
First Extend cornfield at lvl 2
Second Build Rally
(Meanwhile, you should receive a message with instructions)
Third Extend cornfield at lvl 3
(-> Arrives merchants from home)
4th Extend the main building at lvl 3
5th Build a granary and warehouse
6th Build a market and used for leisure florins NPC
7th Build Barracks and data to train and before the batsman dotrenuje, dat other guy batsman.
 
Variant B)
 
First Extend cornfield at lvl 2
Second Build Rally
(Meanwhile, you should receive a message with instructions)
Third Extend cornfield at lvl 3
(-> Arrives merchants from home)
4th Extend the main building lvl at lvl 3
5th Build barracks, gaunt bat
 
I personally mostly prefer Option A, because it is usually faster, but there are situations where it is better to Option B. That's what everyone must try
 
And now FARMIT! And not to forget the NPC. For nafarmeny Surko build new paddle. There not to build production or field. For a while, while you in the red, but that's okay. At the end of the first day Farmen You should be between 40-70 palkama.
 
Note: when using the instantaneous appearance florins for variant A, then you will still need to wait for the other guy Surko batsmen, so it does not pay but If you are going to use florins in the game, I do not think tech 35 from the beginning, you turn a plus production.
 
HOW FARMIT how to survive
 
First Once you have more soldiers, do not send them all at once or in greater numbers (50 +), if we do not expect the fight (like the gala silnyho) You better send them in small numbers after more groups on more targets
 
Second Do not limit yourself to the 7x7 area around yourself. After the first day, you should already have enough bats and 7x7 all in the field, except in nepotism, selected. To expand gradually gave and gave. After the first week, each minimally in any apartment had a 14x14 farm and know who you are.
 
Second Stand at least hidden so on 3 level. It is for this reason that if somebody is on decided to attack and take you with all your grain, it would get you started dying units driven by negative grain production.
 
Third Does not prevent the attack and not attack defenses. If the attack is on you, get out of its own and send your own attack (especially not everything, it can be a trap) to arrive 1, 2 seconds after the unit returns attacker's house. It will not have the chance to move.
 
4th Once the time limit runs out advocacy, and never drive home, when I'm gone. Listening is always somewhere so that the back when you go again. To be on the night.
 
5th During the first week do not read or delete any messages. Well except from God forbid Multihunter. It is for this reason that many players are trying to find out if you're online and WHEN online tend to be - and sometimes even pisi through the crowd to the farm. (Message deleted appears as read)
 
6th After the first week you will find an experienced Romans ochotnyho together - it can be a quiet and your farm. From supplying the software to pretorianama and combine it osteparema.
 
7th If you are not a strong gold-user, Do not like the other villages 15c/9c. Load the village as a second village normal. MULTICROP terrible would stifle your development if you are not willing to use abundantly florins to NPC. The same applies to the third and fourth village, the village heel I already took some MULTICROP with oazama. If you are doing their job well, no one would take it to you had.
 
8th Do not go into any alliance from the beginning. It's just a waste raw materials and futility. Just some fees to the embassy and loss of farms. The alliance is contemplated until it begins to show the quality and you decide that it is necessary.
 

9th Read. Com,. Us,. Com,. Co.uk etc forums, you will learn there plenty of useful info. Do not rely on Support, not always answer correctly, the more complicated questions usually reply nedokazet. When communicating with the MH Be patient and polite, first one will not eventually shocked by their ignorance of some trick playroom and common practices, for which you need to be wrongly blocked (like sending more waves coming from one village alone in the second -, -) - it sucks, but it must work with it before and decency even if you follow that you will be lacking from the MH, coz there is nothing vzacnyho

 
FIRST WEEK
 
During the first week you must submit seams surroundings, destroy any resistance, without mercy zfarmit all - except those in nepotism :/
 
See what first his neighbors in germany surroundings and make sure your not rob in the form Farmen match your farms or in the future threaten.
 
Do not make another bat and do not be afraid of the negative grain production. During the end of the second day (more precisely Farmen 48h), if everything goes ok, you have 100 + palek, Surko just pour, so you start to build.
 
It will focus on expanding the production, especially corn and wood, then clay, then iron - but mainly depends on what you bat house carrier. Gradually expands warehouse and granary capacity, what you need. The main building at lvl 5 barracks at lvl 3rd Academy for research on new units. And subsequently other infrastructure, according to what he plans to give.
 
What to consider? From the beginning of the selection axemen, Spearman and lift. Radim not to examine the axeman is just in its infancy useless. Vyzkoumejte fit for you and some javelin thrower and scouts.
 
Check the activity Zvedama neighbor. If it appears that nějakýho neighbor over activity, watch him and when executioners vykatapultujte him into negative production of corn, or conspires with him then, how you want.
 
At the end of the week you should have 200 + palek subject and surroundings. Tech 200 is the minimum, but a fact.
At the end of the week, you might have other guy under the Second village and have a knight.
 
HERO
 
A hero choose either knight or batsman. KNIGHT advantage is its speed advantage is its extra batsman quickly and cheaply obzivovani.
Put your points into off bonus and def bonus, then to recovery and ultimately to attack and defense. Also depends on the situation.
 
In conclusion
 
This manual is for moderately advanced players with time and taste play travian, not SimCity. As each guide is not perfect, you will have to improvise according to the situation a lot, actually I wrote it on a dime, nor do not read it in a row
 
Comments and suggestions, hints, procedures, experience anyone here just vitam just to get melo head and heel and to bear in mind, for whom the navod addressed. And follow the principles of conduct. I have had the same does not show
 
The last Council conclusions:
Happen to these ****** her game addicted! In case nejslepsim not play at all it is spring / summer, outside is nice, skoda sit at home. You better go somewhere, play sports and stuff. Useless to waste my time with something that does not exist. But as the saying goes - Everyone is upheld by its sam happiness.
 
I quit
Enjoy -, -